Forum: Bryce


Subject: Bryce lighting summary tests

Funcoflipper opened this issue on May 09, 2004 ยท 21 posts


shadowdragonlord posted Tue, 11 May 2004 at 4:28 PM

A simple 3-light setup is wonderful for simple scenes, or when one is trying to take a "model" image of an object or scene. But, alas, it is far too simple for the complex scenes that many of us create these days. Especially for scenes where there IS sunlight and other visible light sources. In this scene, so far I have a 4 radials and 2 spotlights. One radial each for the candles, with Soft Shadows set to 30 on the small, purple candles, and all of them set to Squared falloff instead of linear. One spotlight outside the window, set very light (30) and also to squared falloff. And one "key" spotlight, illuminating the front of the desk and whatnot, this one alone set to linear, but also very soft (20). The main focal point, the sword Thorn, isn't lit properly at all yet. The lighting isn't conducive to really viewing the sword, or to drawing the eyes to it. Also, I'm working at the sword's materials and I just modeled a new display stand for the sword, but haven't textured or inserted it yet. This scene is still a WIP, but I thought it would better illustrate a more realistic use of multiple lghts WITHOUT a light dome or GI or True Ambience or any of that stuff. Render time just over an hour, due to the Soft Shadows on the smaller candles. It's less than 20 minutes with the SS set to 0. Note that, again, the only lights with SoftShadows on at all are the two small candles. Thanks for looking.