gagnonrich opened this issue on May 11, 2004 ยท 50 posts
DCArt posted Wed, 12 May 2004 at 7:29 AM
problem is, you have to work at it a little to make it happen. And most Poser users appear to have serious trouble with that idea. Boy, this has touched upon a topic that I feel is a big part of the solution. I agree with this wholeheartedly. There are both good and bad sides to having so much available for Poser. On one hand, the program has exposed a LOT of people to 3D art - people who may not have gotten into it otherwise. Having the ability to take a human character, clothe it, pose it, and plop it into a scene is a really great thing for people who couldn't have been able to do this on their own in another 3D program. It's EXCITING to see the results after they are done rendering. However this is a double-edged sword. On one hand, there is so much available to create really good art in Poser. On the other hand, it has created a situation where everything is already done for you ... textures, poses, expressions, body shapes, body styles, clothing, etc. All that the artist has to do is assemble, render, and postwork. As a result, there is a certain sameness in a lot of the images. Vicky and Mike are extremely versatile characters, which is a large reason why they are so popular. Yet, very few use these figures to their full potential. Pose the eyes. Give the face some expression. Pay attention to the hands, which can be just as expressive as a face. These are simple things that can really make or break a render. But beyond that, try using face and body morphs to give your characters a totally original look. Yes, it takes longer to create the scene, or to make the clothing fit just right ... but you know what? It's those little things that make the image YOURS. The reward of that is totally worth the effort. 8-)