Bruce_ opened this issue on May 12, 2004 ยท 14 posts
Lawndart posted Fri, 14 May 2004 at 2:12 PM
I used a specularity map to get the shinyness and the webcloth look on the suit. Basically I duplicated the texture when I finished it and then inverted it to make the web white in the specularity map. This made it effected by the lighting in the scene. Cheers, Joe