shadowdragonlord opened this issue on May 14, 2004 ยท 21 posts
draculaz posted Fri, 14 May 2004 at 9:58 PM
hmm.. okay, let's start from the back :) the image in itself is well put together, but the lighting is missing something key. either the sun outside (from the picture) isn't shining enough or there's too much light inside the room, i can't decide. the swordstands are fine and nice. the texture of the desk needs a bit more reflection. the candlestands are also fine, even though you could set them down a bit more in the desk because they would be a bit unstable. nothing wrong with the purple candles. in fact, the wax is absolutely perfect :) the wood of the window is a bit meh for some reason (probably because there's either no reflection from the glass of the window, or it just seemsm like it's been put there as a whole as an afterthought. it needs a bit more than just a square with a cross throught it. the papers on the desk look like they're part of the desk texture, and that's what ruins the shot the most in my opinion. get a terrain, make it rolling dunes, randomize it until you get something decently paper-ish. flatten it on y, and use it like that instead of a simple 2D plane. it will give a bit of 3D depth instead of just looking like a semi-transparent thing-omabob on the desk :) the lighting is nice and warm. the scene is well placed and everything, it's just the details taht need a second look over :) drac