Forum: Carrara


Subject: Comments, and feedback for my new image please.

dethblud opened this issue on Oct 11, 2000 ยท 11 posts


hoborg posted Wed, 11 October 2000 at 3:24 PM

Hey Dethblud, nice work here, but I, too have some comments. :) -In order to get a reflection map to work, the reflection has to be turned up pretty high. But I think that the actual curvature of the glass, in this case, is what's preventing you from seeing it. Either the image is too widened by the curvature, or it's too shrunk down. Consider re-posititioning the glass itself. Either that or making it less round. -The lighting is pretty bland, if I may say so. Maybe a torch on the wall with a yellow light inside. (Thank god for Four Elements:fire) Also I think there is too MUCH ambient light. (off-screen light) All of the shadows are very confusing, leading to a jumble as to where the objects are. I can barely see the glass in back, for instance. With torches on the wall, the lights and shadows make more sense, because you can see what is making the light, rather than just putting it in there because it looks good. -Your modelling is beautiful. I'm sure you could sell them on the Online Store if you so desired. -Your texturing is too perfect. This is a problem with a LOT of CG, but it can be fixed quite easily. Jump into the shader of the scrolls, primarily, to give them an "ancient" look. The axe is going to be difficult to "age" but be careful not to overdo it. You might try to go with a simple stone or dirt for the floor. Brick doens't make sense. -As for more general comments, I would add a small puddle of whatever the glasses are filled with; ale, grog,mead, etc. Just so the scene has that "just happened" effect. Also, I REALLY, REALLY recommend different camera placement. This view is very "human-level, straight on", and is, bluntly, boring. Consider a lower or higher angle, with a slight roll of the camera. Maybe 10-15 degrees. I can't stress this enough. I would duplicate your table, put a glass on it, and place the camera "on" the table "looking past" the glass. (Use the depth of field) Then you get some foreground, which this scene needs, plus you give the impression that this place is bigger than it is. Lastly (phew!), scale. Imagine a person at this table. Then imagine how big the axe is. I think everything else is okay. I hope you aren't offended by this all, cause I think it's got tremendous potential, and all too often, people let a great scene slip by with great modelling and little consideration to presentation. Happy rendering! Hoborg