Zhukov opened this issue on Oct 11, 2000 ยท 6 posts
Zhukov posted Wed, 11 October 2000 at 11:03 PM
Greetings, Thanks for the feedback, I never know if i am making crap or Art (or both?) Hoborg, I really have no idea what u are talking about, I heard something on posts that I read about poly limits and such (20k?) but I dont know how to go about limiting or counting them. The toes are 2 spline objects with squashed cubes for the cute articulation. Everything is spline since I havent learned the vertex modeler yet, hehe. The texture might make it look like there are lot of polys there? Is there a problem with making shapes like the shin in Carrara? I am a kind of obsessive guy, I took about 8 hours on that shin alone (granted I am still learning the program as I go) so I need to know if there are limits I should know about. (Wonders if the limits are why his Duality Drive engine, a huge model, was such a beast to render) ok, thats enough yapping for now. Thanks so much for responding. In a MechLab, Zhukov P.S. Is there anyway to do boolean ops on spline objects, i need to cut out a peice of that block, and i know that if i convert the thing to vertex, it will not go back to the realm of Spline.