Forum: Poser - OFFICIAL


Subject: Can anyone convert an Infini-d file?

archlite opened this issue on Oct 12, 2000 ยท 9 posts


Dr Zik posted Thu, 12 October 2000 at 9:01 AM

Hi Folks! MY GAWD!! THERE'S ANOTHER INFINI-D USER IN HERE!! (Dr Zik regains his composure.) But, seriously, archlite, it's actually quite simple--at least on my Mac: Render an object in Infini-D and export it as a .dxf file. Open the Painter 3D application that comes with Poser4. Use the File:Acquire command and open the .dxf file you just created. The default window settings are 200 x 200 pixels, but you can change that to taste. The model will usually show up from a top-down viewing perspective and in high conrast (black/white) lighting. Use the Rotate tool to turn the object around until you can see it the way you want. At this point, I usually click the selection tool and point to the object, which automatically launches the window that permits you to smooth the model. The default smooth angle of 45 degrees is sufficient for most of my needs. Select the File:Export command, select the .obj option, and rename your model. Painter will automatically create a new .obj file and accompanying .mtl file that will accept textures (although usually as simple flat textures). My next step is to open the new .obj file in UV Mapper, map it, and re-export it as a new .obj and texture map. Sometimes, if the model is simple enough, I take the .dxf directly into UV Mapper. The point is, with some simple file converting, you can use Painter3D to create a Poser-ready object from an Infini-D model. If you want to discuss this further, feel free to send me a private message. Hope this helps. Peter (Dr Zik)