Forum: Poser - OFFICIAL


Subject: Multiplane Cyclorama high quality rendering bad quality result ?

digitalman opened this issue on May 21, 2004 ยท 6 posts


who3d posted Sat, 22 May 2004 at 10:38 AM

The Multiplane Cyclorama isnt magic - it doesn't do anything inherantly that will raise or lower the quality of a render. How a scene containing it comes out will depend mostly on lighting and the quality of the texture you apply to the prop. Try this: Take a flat square from the props. Position it so that it's vertical at the back of a scene - a replacement for the MPC. Put your MPC texture on it. Resize the square until you have the background of the texture showing in about the right place (ignore the fact that the ground will be all messed up), apply your lights as you would for a MPC scene and render. Whether you use antialiasing or not will affect the clarify/sharpness of the result. Now - what you've just produced shows the quality you can get with A. Your version of Poser B. Your lighting C. The texture you're using The Multiplane Cyclorama should produce similar results (not IDENTICAL because it's slightly curved and had a ground, where the flat square isn't and doesn't). It won't be able to increase the number of sharply rendered pixels or decrease them. Hope that helps, Cheers, Cliff PS where are you managing to find such high resolution textures for the MPC?