Mitch1 opened this issue on May 23, 2004 ยท 16 posts
lesbentley posted Sun, 23 May 2004 at 11:43 PM
I like to load a figure with IK off, but still have the inkyChain channels in the cr2 so I can turn IK back on in the interface if I need it. Here are two ways to do it.
1). Load your cr2 in a text editor, use the Search (or Find) function to search "inkyChain" scrolle to the inkyChains for the legs, now add an extra "G" (for example) to the word "Leg", like this:
inkyChain LeftLeg <br></br> {<br></br> on<br></br> name LeftLeg<br></br> addLink lThigh:1<br></br> addLink lShin:1<br></br> goal lFoot:1<br></br> linkWeight 0 1<br></br> linkWeight 1 0.2<br></br> }
Resave the file, load the character in Poser, turn IK off from the menu bar; Figure > Use Inverse Kinematics. Save the figure from the interface back to the pallet.
2). This second method does it all in the text editor. Proceed to add the extra "G" as in method #1. Change the word "on" in the third line of the inkyChains to "off". Go to the translation channels for the feet and set all the translations to zero (k 0 0), also set the "initValue" lines in these channels to zero. Example:
translateX xtran<br></br> {<br></br> name GetStringRes(1028,12)<br></br><br></br> hidden 0<br></br> forceLimits 0<br></br> min -100000<br></br> max 100000<br></br> trackingScale 0.001<br></br> keys<br></br> {<br></br> static 0<br></br><br></br> }<br></br> interpStyleLocked 0
Also do this for the "translateY" and "translateZ" channels.