Step 5: Connect the nodes as follows: A) PoserSurface Diffuse_Color to the Blender B) Blender Input_1 to the texture you want in frame 1 of your animation. C) Blender Input_2 to the texture you want in frame 30 of your animation. (the color for these two should be set to white) D) Blender Blending to Math Functions. Set the Math_Argument to Divide, and the values to 1. E) Math_Functions Value_1 to Frame_Number. Set Vaulue_1 to 1 and Value_2 to frame 30 The Material room will look like this: