Mason opened this issue on May 31, 2004 ยท 42 posts
ynsaen posted Mon, 31 May 2004 at 9:44 PM
FyreSpiryt, you are correct. These are all outstanding points. The drive for "photographic quality" is behind much of the texture bloat. The overwhleming force in action is still Poser 4, as well, which actually works better with higher resolution textures becuase the rendering engine isn't as advanced as firefly. From what I've read, the standard texture map size used in Pixar's work is 1024 at the largest. Most of them are 512 or so, and the shader system is the key element in using them. For my part, I use about a 2048 size texture at the largest, and that's for the focal point. One issue to keep in mind, as well, is that the templates for much of this stuff are rarely created in powers of two -- the V3 templates are some of my favorite examples of this. Totally off the wall there. ya do what you can. That bed texture seems particularly interesting...
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)