Mason opened this issue on May 31, 2004 ยท 42 posts
Lyrra posted Tue, 01 June 2004 at 3:51 PM
looks at my standard 512 or 1024 size and is happy Agreed, I try to size the map depending on the importance of the object I'm texturing. Somehting important and/or large like a full clothing suit gets a big map, the hat alone gets a smaller one. Seems logical to me. Use material color settings where you can and skip maps entirely. Reflection maps can be small and fuzzy, nobody will ever see. This is also why I appreciate the unimesh map design with the eyes on a separate map. That means I don't get stuck with a huge empty second map just to change eyecolour. My poor lil machine really appreciates that. :) Also uvmappers should think about space usage when laying out maps. Make big things take more space and little things take less space. Double up objects where it makes sense.