Forum: Poser - OFFICIAL


Subject: A plea/reminder to texture makers

Mason opened this issue on May 31, 2004 ยท 42 posts


Riddokun posted Tue, 01 June 2004 at 5:58 PM

lyrra: about the eyes, yes i definitly agree.. you can imagine it gave me some hell in some of my project.. i really consider trying to make a free lam eyeprop (if i had basic notions of modelling and cr2 editing)

so far just made prototypes with primitives out of poser, just to check ;!

that is why for example i preferred working with mayadoll or even v3/new daz figures than with older characters. thats also why i finally tried to groupas much eye mapped textures on a single file not to waste space. (so far i can put v2,m2, steph2, dork, posette, and v3/m3 -iris only for them) on a single map with correct details :)

for for some other items it can be hard for sure

i was also surprised of the amount of good look you could achieve just with material settings (reflexion, highlight and base color) as weel as a lame bumpmap or reflection map :)

an interesting alternative is to work with small/low textures if character seen from far or medium distance, and load/switch a bigger detailed one for close up and portraits for example. this can also apply with the meshes themselves: look at neftis"s Elle character. have a low polygon version, a regular one, and a special separated high resolution head mesh for close up portraits and facial animation.. found it a gound idea

Message edited on: 06/01/2004 18:00