Attached Link: http://koti.mbnet.fi/~ilaripih/Follow.py
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Thanks ynsaen and who3d. Okay, not a big suprise that I crossed my "deadline" by a couple of days. Some of the walking animations looked really silly and I found out it was because of the Hip's rotation. So I changed the script to only affect the Body actor. The good thing is that the animations now work correctly, and the bad thing is that the animation can't be saved as a pose file... well not until I have finished my script which writes pose files that include the Body actor. Here's how to use the script: Before running the script select the figure that will do the walking. 1. Pose file: Type the file name and full path of the walk animation 2. Frame count: The amount of frames to be used, the first frame being the current frame 3. Frames in loop: The amount of frames in the walk animation file 4. Speed: Speed of the walking character (you'll have the correct speed when the feet don't slide) 5. Target figure: The name of the target figure. Leave empty if the target is a prop 6. Target actor: The name of the target actor. Usually "Body" or name of a prop. I had to cut a lot of functionality from the script to make it work correctly. There's no path-finding/detection of obstacles and the script only works for characters that walk on the ground. I'll soon upload a script that works for flying creatures. Ilari