Forum: Poser - OFFICIAL


Subject: New David - can we adapt?

elgyfu opened this issue on Jun 04, 2004 ยท 78 posts


bijouchat posted Fri, 04 June 2004 at 1:29 PM

David isn't supposed to be an upgrade to M2. David is a different character - a petite male with good muscularity options. He's a great character and fills the bill perfectly for a figure fitting the 17-24 year old age group. The Milboys never hit that agegroup and I'm glad that David has. I use M2 often, when I need a rather scruffy muscleman. And I really do like David, for different reasons. M2 does a great hairy manboob guy but I don't always want a hairy manboob muscleman - that is not reality of what most men look like. M2 looks weedy however if you try to make him lean. And M2 really lacks a lot in his back and doesn't have the lower abs and hips that David has. If you look at a Greek statue, you will see what I mean. I'm here looking it up in my anatomy book - its called the flank pad and the Iliac furrow... moves down into the groin. Take a look at a Greek statue and you'll see what I mean about the flap of muscle there - it is distinctive all the way up to Michaelangelo's David. That's not on M2 - in fact he lacks mesh density in that area, and its a place where I'm going to subdivide and cut a bit more with my Stephanie. David has that Greco-Roman elegance of musculature combined with perfect proportionality which will make him a lot more useful to me than M2. I can make him a wider variety of characters than I can M2. M2 is a great mesh but it needs work to do some of the things that David does effortlessly. As does the Unimesh to do some different things. Neither is perfect - they do different things well. It just depends on what you are trying to do. I have my own opinions on the subject, I have always thought Stephanie 1 was superior to Vicky 1/2, and I've been cutting on Stephanie lately to make her more to my liking. Nobody is stopping anyone from doing the same to M2.