First, there are two grouping methods for the Unimesh from Daz: V3 method: V3, SP, David, She-Freak, Anna (Aeon teen girl), Mary, (Aeon adolesent) M3 method: M3, Freak, Puck, Seth (Aeon teen boy) Injection morphs that are assigned to a predefined channel must have that predefined channel in the second figure to work. I.E. V3's full body male morph will not work on David (as he comes out of the box). Injection morphs for one type of character will not work on another type of character: V3 morphs will not work on M3 at present. There are ways around these though. To transfer a set of V3 type morphs from one figure to another. 1) Load the original figure and apply all the morphs you want. 2) Save the figure as a new character 3) Use Morphmanager to transfer the morphs to the second figure. So you can transfer the morphs from one V3 type to another, even if there aren't any channels allocated. The pic is of David, with the V3 face morph, Male2 applied. Any morph can be transfered between figures that are grouped the same. Note on male morphs to David from V3: The male morph pack for V3 comes with 6 full body morphs. Applying them to David works just fine, except for the chest. The chest caves in because it's morphing for V3's breast. To counter this, take the V3 breast gone morph and transfer it also. Then apply it as a negative value to make up for the breast reduction in the male morphs. You get some interesting effects. What's also nice is transfering the David morphs to V3. Daz finally got Definition right. Adds cut to the muscles without adding bulk. Very nice effect on V3. And a hint... there will be a way to transfer morphs that are differently grouped from one figure to another (David to M3 for example). Dodger and I are working on the program now. The method is firm (and works perfectly). I'm working on the interface now, and adding a few more tweaks. No ETA yet.