Even the new Wedge Cut 2.0 is a bit of a disappointment. The original was pretty good, but this version is lacking. Better textures may help, but I don't think any of the DAZ brokers know how to texture hair. This is an example of what can be done with a little effort on the transmap and texture - note this is the original texture in both images, not a new one - I just did a little sharpening and added a bump map and changed the material settings to be appropriate for hair. Unfortunately there was nothing I could do with the mesh and the helicopter blades at the top of the head, but there is no excuse for it looking as crappy as it does out of the box.