mathman opened this issue on Jun 05, 2004 ยท 41 posts
R_Hatch posted Tue, 08 June 2004 at 2:31 AM
No, it's probably a result of not enough antialiasing. The specularity is used in such a way that it tends to do that, since it's being multiplied through the texture. I'm working on a tutorial for this hair effect, as well as one for a weird new way to use Firefly shaders.