maxxxmodelz opened this issue on Jun 09, 2004 ยท 33 posts
maxxxmodelz posted Wed, 09 June 2004 at 9:54 AM
"Why would expect the same lighting technology used in
"shrek2" to be wll implemented in a non hardware NON
open GL, $300 application that was written in the early 1990's???"
Hahaha, good point, but what does OpenGL have to do with GI? Vue has OpenGL ahem, so it claims, and doesn't support GI either. GI has more to do with the renderer. But, I see your point about it being old software. ;-)
The reason I mentioned D|S is because it uses a renderer that doesn't support Global lighting. So unless they give it plugin support for another renderer, it's unlikely you'll ever see it supported in there either, unless they dump 3Delight OR 3Delight integrates it in their software.
Pixie does, and you should be able to use it with Poser with its built-in RIB export or with my PoserMan export.
Cool. I'll have to check that out, Stewer. I didn't know PRMan supported GI.
As far as Shade is concerned, I agree they'll probably integrate Poser with that app. More than likely with PZ3 plugin-support though. Maybe we'll see it in P7 (if that ever happens). ;-) Message edited on: 06/09/2004 09:56
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.