maxxxmodelz opened this issue on Jun 09, 2004 ยท 33 posts
wolf359 posted Wed, 09 June 2004 at 10:08 AM
"The reason I mentioned D|S is because it uses a renderer that doesn't support Global lighting. So unless they give it plugin support for another renderer, it's unlikely you'll ever see it supported in there either, unless they dump 3Delight" the smart move would be to retask the Daz character content using industry standard weight maps and develope an FBX export plugin that will get D/S content directly into MAYA, Lightwave, Cinema4DXL, and MAX where GI is already well implemented. true GI in poser would be pointless considering what it would cost in render times.