Forum: Poser - OFFICIAL


Subject: Will Poser or D|S users ever benefit from GI Lighting? Doubt it.

maxxxmodelz opened this issue on Jun 09, 2004 ยท 33 posts


maxxxmodelz posted Wed, 09 June 2004 at 1:19 PM

" As a very happy user of Poser 5, Eovia's Transposer and Carrara 3, there are ways to generate true GI outside of Poser5 or Daz Studio."

Yes, this I know. But it would be all the more efficient not to have to switch apps and adjust materials come rendertime. Right now, the answer is using a plugin renderer or rigging the characters manually in the other app (time-consuming).

***" If you think Firefly is going at a snail's pace now, just try adding GI, and it will be several orders of magnitude slower, unless you vitiate the GI settings to the point where they're almost useless.

So my vote is to leave Poser as Larry W. originally intended it: an artists' aid, not a modeller/renderer. What I'd like, instead of GI, is for them to fix the joints so we don't get those awful bending problems by default in the knees, hips, elbows, shoulders etc. If they need to jack the price up another $199 or so to do that, so let it be done."***

Well, that's the point of this thread. GI could never be implimented without dumping the Firefly engine. I noticed a lot of people put GI on their "wish list" for P6, and even Curious Labs had it in their survey. I'm saying resident implimentation of GI will never happen for P6 or any version thereafter if Poser isn't rebuilt from the ground up. Or give it a more extensive render plugin support with network rendering option.

As for Poser being merely an artist's tool... modellers and render theory experts are arguably artists too. Besides, why bother fixing joints with weight maps if all the program is used for is an elaborate painting stencil? Postwork corrects all Poser's shortcomings already. What it really needs is some functionality for those doing strictly 3D work, particularly animation. So if they're going to incorporate weight maps, might as well enhance the animation end of things, scrap the old code, and get a faster render engine. :-) Message edited on: 06/09/2004 13:23


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.