Forum: Poser - OFFICIAL


Subject: Getting Poser to recognize a piece of clothing

ArtWorker opened this issue on Jun 11, 2004 ยท 18 posts


shadownet posted Fri, 11 June 2004 at 1:55 PM

Heya, okay try this: 1)You said you modified an existing object, when you saved it in uvmapper, it sounds like you only remapped the mesh so you probably did not change the interal body part groups that were set up for the original - if so 2) Make sure you object as a new name, so you do not overwrite the orginal. Place that object in the same geometry folder where the original is located. For example if the original was called polo.obj name yours polo1.obj or something like that. 3) Using a text editor, like note pad, go to the library folder and find the cr2 for the original polo shirt and open the cr2 up in the text editor. 4) Save the file back to the library with a new name so you do not accidently overwrite the original. For example, if the original is polo.cr2 rename this one as polo1.cr2 5) You will now edit the polo1.cr2 in two places Look for the following lines near the top, this will be in two places: figureResFile :Runtime:geometries:something:something.obj The first something will indicate the geometry folder where the object is located. The second something will be the name of the obj. IE polo.obj 6) Change the name of the obj (polo.obj) to what you named your modified object (polo1.obj) 7) Now drop down a few lines until you find that same line again and make the same changes. This tells poser where to find the obj file it needs to load. The jp settings, body group settings, etc, are all in this cr2 so everything should work okay for you, provided you did not delete any of the element groups when you remapped the mesh. 8) Save the new file and then try opening it up in Poser. There will not be an icon, only the shruggy guy but that is okay. If all goes well, the shirt will load and you can conform it to Mike okay