shesa opened this issue on Jun 10, 2004 ยท 5 posts
lesbentley posted Sat, 12 June 2004 at 6:32 PM
If your INJ pz2 does not have 'actor' blocks for the eyes then add them, the code you add should look like this:
actor leftEye<br></br> {<br></br> channels<br></br> {<br></br><br></br>//individual channels go here.<br></br><br></br> }<br></br> }<br></br><br></br>actor rightEye<br></br> {<br></br> channels<br></br> {<br></br><br></br>//individual channels go here.<br></br><br></br> }<br></br> }
The normal place for the eye actors is under the head.
Next you need to add the channels that you want to pose, the channels go in the place indicated by "//individual channels go here." in the actor blocks above.
scale scale<br></br> {<br></br> keys<br></br> {<br></br> k 0 <br></br> }<br></br> }<br></br> scaleX xScale<br></br> {<br></br> keys<br></br> {<br></br> k 0 <br></br> }<br></br> }<br></br> scaleY yScale<br></br> {<br></br> keys<br></br> {<br></br> k 0 <br></br> }<br></br> }<br></br> scaleZ zScale<br></br> {<br></br> keys<br></br> {<br></br> k 0 <br></br> }<br></br> }<br></br> translateX xtran<br></br> {<br></br> keys<br></br> {<br></br> k 0 <br></br> }<br></br> }<br></br> translateY ytran<br></br> {<br></br> keys<br></br> {<br></br> k 0 <br></br> }<br></br> }<br></br> translateZ ztran<br></br> {<br></br> keys<br></br> {<br></br> k 0 <br></br> }<br></br> }
Replace the values in red with your own. The values for the translation channels are the same as the numbers that appear on the dials in Poser, for the scale channels a value of 1 = 100% on the dial, 0.5 = 50% on the dial etc, the default value for a scale channel is "1" not "0".
If the scaling does not work, try putting a "bend 0" statement above the "channels" statement.
If actor blocks for the eyes already exist in your INJ pz2, just slot the channels into those, somewhere in the 'channels' block.