That aside, it (rendering at lo-res and then enlarging) CAN be done without much loss of quality if there is not a whole lot of detail involved. A lot of pros use that technique to save themselves time, but only in the ways that I described above. For instance, a lizard character that I did for one of my clients was originally done at 500 x 900 -- image attached -- but I did the character in layers, and each layer had a path (it's like each layer having a mask, but the masks are in vector form). The actual art on each layer was just a flood fill of color with some airbrushed shadows and highlights, but all the color transitions are smooth. The text is not rasterized, and I use styles to give it a 3D look. Notice that the only thing with any real texture is the background. When I enlarge the image, it will lose its sharpness, but because it's just a background and not meant to detract from the character, having it blur a little during the process doesn't concern me. In the next post, I'll show you a cropped detail of the image when I blew it up to 1500 x 2500.