Forum: Poser - OFFICIAL


Subject: the more tits, the more hits...

oliveramberg opened this issue on Jun 12, 2004 ยท 46 posts


Dale B posted Mon, 14 June 2004 at 10:03 AM

Which is why the current galleries are utterly useless as a learning tool. This is a rampant problem in fanfic, as well. Little children who want to play writer, and insist on wrapping their entire ego structure up in their created characters. It makes it impossible to edit them, and Ghu forbid you point out grammar and structure errors that the first 5 pages of Strunk and White point to. That's the main reason I rarely post renders; I'm still very much in the learning stage, and proper critical feedback is vital (Note that 'Ohhhh Duuuuuuude, that SUCKSSSSSSSSS!!!!!!!' does not qualify as feedback. That -is- being a troll....or a twit. And yes, I could shred that 3 minute render of mine above). And ERC is short for error correction. It uses a glitch in the Poser 3-axis joint scheme to allow crosstalk between joint parameters and body section morphs, to both correctly control how those morphs are affected by bending the joint, and to correct the joint offsets, so you don't get a body part breaking to one side. Crosstalk itself is a =major= bug in the Poser animation system....and has been used as the basis for at least a dozen different expansions of Poser's functionality. That is what so many relative newbies keep missing; most of what Poser does has nothing to do with CL. When P4 first came out (just as an example), with support of transparency mapping, it was Kozaburo in Japan who created the first transmapped hair prop (for free no less, as they remain). Everyone else picked up from his free work. Most of what has been done so far as 'cool features' have been based on work done by users, not content providers or the Poser code team. DAZ has been running into this issue a lot with DS; content from the current 3rd party Poser creators either will not work, or are very broken, because DS does not have bugs in it that were exploited, and turned into features by creative people.