Forum: Poser - OFFICIAL


Subject: Backgrounds/Figures and "Drop to Floor"

Towal opened this issue on Jun 16, 2004 ยท 5 posts


ockham posted Wed, 16 June 2004 at 10:38 AM

When you tell a figure to drop, and it rises instead of dropping, the problem is usually in the Origin of the BODY. In the standard human-type figures (Posette, Dork, etc) the Y-value of Origin is set to 0.74, which is the height of the Hip from ground. Very often, creators will use this template to make non-human figures, and forget to change the Y value. You can fix this by editing the CR2. First copy the CR2 to a new file so you won't alter the original. In the new file, find the second occurrence of "actor BODY", and then run down through that section until you find the "origin" line. Change the 0.74 to 0.0 and you should then have a figure that will sit on the ground properly. (There could be other problems, and it's possible that zero is not the proper value for a specific figure.. but this is by far the most common problem.) Below is an example........ actor BODY:1 { name GetStringRes(1024,1) off bend 1 dynamicsLock 1 hidden 0 addToMenu 1 castsShadow 1 includeInDepthCue 1 parent UNIVERSE channels { zOffsetA zOffset .... Whole lot of other stuff ........ } endPoint 0 0.74 0.25 origin 0 0.74 0 < ------------- Change this line orientation 0 0 0 displayOrigin 0 displayMode USEPARENT customMaterial 0 locked 0 }

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