Forum: Poser - OFFICIAL


Subject: ? for Poser "Set" makers

3ddave44 opened this issue on Jun 17, 2004 ยท 26 posts


maclean posted Thu, 17 June 2004 at 2:33 PM

Evanara's system is pretty good, but it has 2 problems. One is (as ronstuff pointed out) that it's not entirely accurate. The other is that it only works with 3d max and obj export.

I use 3d max, but I hate the obj export, so I use 3ds export instead. I've developed a system which works, and not only that, will work with any 3d app at all, and is accurate. Here goes....

I model in max units, but your modelling unit can be centimeters, inches or miles. Doesn't matter. I calculate sizes as shown below, and import each piece into poser using the 'percentage of figure size'. If my object is 50 units, I import at 50%.

centimeters x .5918 = units
units x 1.69 = centimeters

So, using the object at 50 units as an example,

50 x 1.69 = 84.5 centimeters

I import it at 50% into poser and it's balls-on accurate.

If I want to do it the other way, it's like this. My original real-life object is 120 centimeters high, so,

120 x .5918 = 71.016 units

I make the model in max at 71.016 units, export the 3ds and import it to poser at 71.016% and it's 120 centimeters high.

Now, I know it's a weird system, and if you hate maths, you'd probably rather be boiled alive than try this, but if you keep a calculator open, it's really quite easy. It's precise and you can make any object, in any app under the sun using units, inches whatever, and convert easily to poser.

I built my entire Room Creator system using this method and
I've had to make some pretty complex figures, building and exporting them piece by piece, so it definitely works. You can easily figure out what the calculation is for inches, if you prefer to use antique measuring systems.

mac PS the credit for the above method should go to ronstuff, as I figured it out based on his calculations. PPS This system also takes into account the distance factor. Just start with an object at world coordinates 0 0 0, then position the others at the correct respective distances. They'll all import to poser in the right positions.

Message edited on: 06/17/2004 14:39