Forum: Poser - OFFICIAL


Subject: Adding glossyness and/or reflection maps to V3/M3 eyes

renderclipps opened this issue on Jun 18, 2004 ยท 16 posts


Lyrra posted Fri, 18 June 2004 at 8:34 AM

sighs painting highlights on the eyes will eventually result in a mismatch between image lighting and faked lighting. Better idea not to do it. Lighting effects on the eyes should be done by means of material settings and reflective maps on the lCornea and rCornea. Which is fact why they were created.