Forum: Bryce


Subject: mini-tut: bevelled edges

roobol opened this issue on Jun 18, 2004 ยท 23 posts


roobol posted Fri, 18 June 2004 at 12:37 PM

Once you have made a small collection of them, you can use them in stead of the default primitives, also in booleans. You will end up with a gazillion of objects (Flak is going to love this, grin...), but they really look better. Oh, and for procedural textures, dont forget to set mapping to world space in stead of object space, otherwise things may look weird as well... Thats it, hope you find some use for it :-)

http://www.roobol.be