Forum: Poser - OFFICIAL


Subject: Adding glossyness and/or reflection maps to V3/M3 eyes

renderclipps opened this issue on Jun 18, 2004 ยท 16 posts


nerd posted Fri, 18 June 2004 at 1:37 PM Online Now! Forum Moderator

Poser 5 folks, just plug a "glossy" (New node > Lighting > Specular > Glossy) into the Alt Diffuse of the eyeballs material. This will give highlight that responds to scene lighting. You can use the "roughness" to control how big the highlight is and sharpness to blend the edges. The Ks setting sets how strong the gloss effect is.