Forum: Poser - OFFICIAL


Subject: Q: Why is OpenGL better for preview in Poser than the current one?

ynsaen opened this issue on Jun 15, 2004 ยท 44 posts


praxis22 posted Fri, 18 June 2004 at 2:51 PM

This may be old hat, but last I heard, Poser was so wedded to it's rendering backend that if you wanted to OpenGL the thing you'd have to completely re-write it, ground up. Which come P5 simply wasn't ecconomic. So from that point of view retooling Poser (a program you have to pay for) to compete with D|S (a program you don't have to pay for) is a losing proposition. It's the same problem services like iTunes face, they aren't competing with record shops, they're competing with pirates. Cheap vs "free" However I still feel that the real "problem" with poser is the fact that it's old tech. Modern games are capable of comparable results in realtime, you only have to look at HalfLife2, Sims2, or even Halo2, (on the feature restricted Xbox platform) for evidence of this. The new Sims2 bodyshop program is very similar in many ways to what poser has to offer, and this is for creating 3D content that will go into a game. An OpenGL poser would be nice, but I wouldn't hold your breath. later jb