Forum: Poser - OFFICIAL


Subject: Q: Why is OpenGL better for preview in Poser than the current one?

ynsaen opened this issue on Jun 15, 2004 ยท 44 posts


ynsaen posted Fri, 18 June 2004 at 3:03 PM

Well, the rendering backend for Poser isn't so wedded that they couldn't introduce a new rendering back end (firefly - the P4 renderer in P5 isn't actually the original render, either), so it seems like you were right in the old hat dept. ;) iTunes is actually succeeding enormously well, proving that pirates will pay for something if the price is right and the threat of lawsuits against 12 year olds is valid. Modern games are not capable of comparable results in real time -- the rendering engines in current games don't even stand up to the quality level of the P4 renderer for the work that is commonly done in Poser 4 by the more artistically capable. Also, modern games work with meshes that are much lower in resolution than most poser models, and were you to try you'd choke them. Game engines do look good -- on the surface. Side by side, they don't stack up. Knowing the methods by which the games produce some of thier effects, however, can be very useful to users of Poser and other higher end rendering systems. Game designers use these tricks frequently to overcome the shortcomings of the engines, while in translation they can be used to reduce rendering times. THe technology currently in Poser is "old" only in some respects. Firefly isn't. The hair and cloth simulations aren't. The preview rendering engine is. The question here is whether or not it should be replaced with OpenGL, or should CL simply update and improve the current engine. Thanks for your response! :)

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)