ynsaen opened this issue on Jun 15, 2004 ยท 44 posts
ynsaen posted Sat, 19 June 2004 at 1:21 AM
That's true, Xantor :) Khai -- I didn't say it was better, hon. What I said is that it doesn't have the current systems feature set, according to the spec, as published. And yes, Modern cards do support it -- to varying degrees and with various additions that are not spec, sometimes inhibiting performance of the platform. OpenGL does not support the full range of shading options for the preview render window as I understand it at this time -- and I may be wrong there -- but haven't seen that capability. The thread does contain some debate in it over the merits of various rendering solutions, but the point of the thread is, and remains, why? Why is OpenGL superior to the current system for Previewing? The drawbacks that I see are that it does not support the current Preview modes that are available, and it is hardware dependent. The current preview modes are an underutilized strength of Poser, and provide a versatility that OpenGL requires extensions to employ, and those extnsions are handled differently by different cards, meaning the user experience is not stable -- everybody gets a different result. Hardware dependency is still a drawback -- many current and potential users do not have systems capable of supporting hardware accelleration. In a year or so, that may not be the case, but it's still a concern. Once again, I am not saying that OpenGL is bad. I am saying that it does not appear to be a suitable replacement in my opinion, and therefore I'm looking for explanations of what makes it more capable. Change my mind, in other words. It's fairly easy to do.
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)