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Vue F.A.Q (Last Updated: 2024 Nov 26 6:57 am)



Subject: How do I get a texture to position itself straight across?? TIA


dlk30341 ( ) posted Sun, 20 June 2004 at 1:33 PM · edited Fri, 29 November 2024 at 2:22 AM

As stated above. I'm trying to texture a terrain of rocks & I want the texture to go horiztonally instead of vertically. I've tried the arrow thingy in the picture box on the material page but when I switch it nothing happens. The terrain is an iceberg shape & the front face is still vertical. Any advice is appreciated :) Thanks - Debby


gebe ( ) posted Sun, 20 June 2004 at 2:09 PM

Please post a pic of your iceberg and tell us if you are using procedural material or a bitmap. All depends on what you are using and how it looks right now (your explanation above). :-)Guitta


dlk30341 ( ) posted Sun, 20 June 2004 at 2:23 PM

file_113488.jpg

Here it is & I'm using a mapped picture :)


rds ( ) posted Sun, 20 June 2004 at 4:40 PM

With pictures as textures sometimes this can be a problem Deb. :O( On terrains or ground textures the picture needs to be really big.. The picture can be mirrored and even add turbulence and it still may not look right. One walk around is to use the picture as the bump map and then try and match the pictures characteristics with procedural colors. We are getting deep into material editing now. :O)


dlk30341 ( ) posted Sun, 20 June 2004 at 5:24 PM

Well..I need to learn so PLEASE go DEEP LOL.... Damn...I've got plenty of rock textures, bit I need these or something similiar to go straight across. I'm doing a creek type thing that has rocks built up like the above only going straight across....arrggghhhh....I can't add individual rocks or my scene will TOTALLY out of control poly wise. As of now I'm up to 8m polys & haven't even finished with the trees or done the water..well the falls so to speak will be postwork or alpha's I'm sure.


rds ( ) posted Sun, 20 June 2004 at 5:36 PM

I admire your persistence and would love to assist. This is some what complicated if you want to hit me on MSN messenger shoop3D@msn.com I will try and walk you through it. If not perhaps send me the texture you are trying for and I will see what I can do. :O)


dlk30341 ( ) posted Sun, 20 June 2004 at 5:48 PM

Thanks...I don't have MSN msg. so How bout if I post the texture here.....I'm not that thick headed LOL..so if you could simplfy & do like step 1 =, step 2 = Something that simply would work for me :)


dlk30341 ( ) posted Sun, 20 June 2004 at 5:53 PM

file_113489.jpg

AS stated above. Thanks..I hope this helps :)


rds ( ) posted Sun, 20 June 2004 at 6:02 PM

I surely did not mean that you are thick headed that is for sure. :O) Any way I will save this picture and give it a try. Thanks for posting it.


rds ( ) posted Sun, 20 June 2004 at 6:14 PM

file_113490.jpg

How does this look for the type of scene you are creating?


dlk30341 ( ) posted Sun, 20 June 2004 at 6:34 PM

Looks good...I just want my original pic I posted to have the rocks going straight across...so if what you did works..that's cool :). Awwww...I know you weren't implying I was thick ;)...Just wanted to let you know..realtively simple explanations work well with me LOL :).... I did try the applying the texture to a cube...but it looked so repetitive...lining up the cubes....looked weird...if that's what you are refering to in your above post....If not I just might be "thick" LMAO!!!! I do appreciate all your help :)


rds ( ) posted Sun, 20 June 2004 at 6:38 PM

Attached Link: http://www.shoop3d.com/FREE/materials/debsrock.zip

file_113491.jpg

I took nothing personal Deb no worries. LOL This is the texture on an Iceberg terrain and you can down load it from my site for now and see if it does the trick ok? :o) http://www.shoop3d.com/FREE/materials/debsrock.zip


dlk30341 ( ) posted Sun, 20 June 2004 at 6:47 PM

Thanks..But how did you it..it would be nice to know for the future ;). Thanks


rds ( ) posted Sun, 20 June 2004 at 6:53 PM

Open the texture in the material editor and notice the bump map and mirroring of the x and y values Deb. Sometimes you can learn more by exploring textures that way. Glad to help.


dlk30341 ( ) posted Sun, 20 June 2004 at 7:21 PM

I used the texture & it came out exactly the same as the 1st pic I posted...... Going into whine mode :(.....OK..I give up...I'm thick :(


rds ( ) posted Sun, 20 June 2004 at 7:24 PM

hmmm now that is strange Debby. I am betting it is something simple. Again feel free to send the scene over and I will check it out and see if I can id the problem. Sorry for your hassle.


rds ( ) posted Sun, 20 June 2004 at 7:39 PM

You don't have to send the whole scene I am sure it would clog the email just save the terrain part you are having a problem with and put that as a separate scene by its self if you want me to take a look under the hood. :O)


tradivoro ( ) posted Sun, 20 June 2004 at 8:34 PM · edited Sun, 20 June 2004 at 8:37 PM

file_113492.jpg

Anyway, I took your texture and this is how I got it go mostly horizontal...
  1. Open up a terrain

  2. Go to the terrain editor and click on reset

  3. Click on eroded, then dunes, then iceberg

  4. Click on ok

  5. Apply your texture to the terrain

  6. In the texture editor select: faces and click ok

  7. In the scale of texture, outside texture editor, set size to .3

  8. Turn the mountain around till you find a spot where it goes horizontally the most...

  9. use that in your picture... :)

I found that the spot where it goes horizontally the most, will continue to do so, even after repeated resettings of the terrain... Hope this helps... :)

Message edited on: 06/20/2004 20:37


rds ( ) posted Sun, 20 June 2004 at 8:40 PM

Well hey that works too and looks much better yet. Well done. :O)


tradivoro ( ) posted Sun, 20 June 2004 at 8:44 PM

Thanks rds... :)


dlk30341 ( ) posted Sun, 20 June 2004 at 9:45 PM · edited Sun, 20 June 2004 at 9:48 PM

Thank You!!!! Sorry for the late thank you..but have been working & on the pic & lost track of time. I'll give your above instructions a whirl if that doesn't work I'd like to email you..but I need you addy ;).....IM me here if you don't want to reveal it publicly.

Message edited on: 06/20/2004 21:47 PS..I'm using Vue 4.2

Message edited on: 06/20/2004 21:48


dlk30341 ( ) posted Sun, 20 June 2004 at 10:08 PM

It's 11:00 here & I'm off to bed..will be back tomorrow.. Thank you rds for all your patience & help :)...have a good sleep where ever you are.


rds ( ) posted Mon, 21 June 2004 at 12:41 AM

No problem Debby glad to lend a hand. shoop3D@msn.com sorry I missed you had a Father's day dinner to attend. :O)


sittingblue ( ) posted Mon, 21 June 2004 at 11:36 AM

Debby, be sure to use Object Standard mapping in the Material Editor as with tradivoro's intructions.

Charles


dlk30341 ( ) posted Mon, 21 June 2004 at 1:16 PM

All is well know..got everything to work perfectly... THANKS!!!!!!! Debby


tradivoro ( ) posted Mon, 21 June 2004 at 1:41 PM

Cool, I'm glad it worked out... :)


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