dlk30341 opened this issue on Jun 20, 2004 ยท 26 posts
rds posted Sun, 20 June 2004 at 4:40 PM
With pictures as textures sometimes this can be a problem Deb. :O( On terrains or ground textures the picture needs to be really big.. The picture can be mirrored and even add turbulence and it still may not look right. One walk around is to use the picture as the bump map and then try and match the pictures characteristics with procedural colors. We are getting deep into material editing now. :O)