TygerCub opened this issue on Jun 20, 2004 ยท 6 posts
daveH posted Sun, 20 June 2004 at 5:43 PM
welcome to the exotic world of poser rigging! i guarantee you many hours of head scratching but persistence will be rewarded.
do the scaling first and move the obj to the floor, before anything else. much of the rigging will depend on where the figure is in poser space, so you want it properly scaled and placed (at 0,0,0) before all the hard work. export the properly resized and placed obj from poser and save this as the new base model.
second, you are correct -- you have missed a step. converting the phi gets you only so far in rigging your figure. it's really just a starting point. the real work is still ahead of you, that is, tweaking the blend zones for each axis of each joint, and creating spherical falloff zones where needed. specific steps to follow are difficult to provide; trial and error's the only technique available here. but you can check out the setups of similar figures like the poser horse for clues.
one more thing -- bodyparts that share the same name will be treated as one piece, so you may have mistakenly given some of your head polygons the name "neck" or vice versa. make sure the names of each part are unique. you might also follow the naming conventions poser uses for its horse, so your horse can use any poses designed for that figure.
good luck!
Message edited on: 06/20/2004 17:46