chloe008uk opened this issue on Jun 20, 2004 ยท 7 posts
DCArt posted Sun, 20 June 2004 at 6:07 PM
OK, here is one way you can approach it ...
Load Judy, or Don (whichever character you are creating for the morphs) into the scene. Then, save her or him to the library before you do anything. The purpose for this is to create a "holding" character that you can use to develop and save all of your characters.
Now, go into the face room and do your thing. But, when you apply the face room head to your character, choose "Spawn Morph Target" as the option.
At this point, when you return to the pose room, you won't see the head applied to the character. Select the head, and then expand the "Morph" group in the parameters window ... you should see a new morph there called Head (or Head 1, or some other number). You should also see morphs for the left eye and right eye as well. Assign names to these morphs so that you can remember them more easily.
Save this character to the library, and your head morph will be saved with it. These morphs will work similarly to those you dial in with any other Poser figure, and you won't be "stuck" with using just this one character face ... because you can keep adding additional faces as morphs to this same character, and then saving the Figure to the library after each face is created as a morph target. All you would then have to do is load the "master" figure, and dial in the face that you want to use.
Hope this helps.
Message edited on: 06/20/2004 18:09