nomuse opened this issue on Jun 08, 2004 ยท 35 posts
nomuse posted Wed, 23 June 2004 at 3:46 PM
HK -- in the vertex room, duplicate with symmetry works across whatever is the active drawing plane. I use it all the time, and in multiple directions. Other than that, you have some points. But to re-iterate; I'd like to keep this from being pie-in-the-sky (no way Carrara is going to dump the spline modeller inherited all the way from Ray Dream and put in a full-function NURBs modeller). I'd also like to go a little beyond a bug report; I'd like to look at what would honestly and likely be in a whole-number upgrade. That said, even pie-in-the-sky would not have predicted the GI engine, or the tree generator! Carrara seems quite capable of surprising us. Me, I'd like the next surprise to be dynamic cloth (but next week I might want something different!) In any case. I'm posting today after a session with the new UVmapping tool. It definately has the feel of having been stuffed in at the last minute and has yet to be tacked in place properly. At least on a Mac OS9 environment, version 3.03.057, the following things were still "odd" about the UV mapper; Window had no memory. Each time I opened the window I had to re-size it. No advanced selection tools (aka select by polygon name, material) in the mapper window. External to the window, only materials zones could be used as pre-selected areas to work on. No undo. Control-Z selects the entire mesh. (!!) Entire mapper crawls. It feels like the old meshform modeller in Carrara3d, which crawled so bad it was an exercise in patience to make even a low-poly model. Must emphasize I am not complaining about having the mapper. Indeed, I did the job I set out to do and no other tool in my present kit would do it. But I look forward to seeing it be properly integrated until it has most of the functionality of the other windows in terms of selection and navigation.