randym77 opened this issue on Jun 23, 2004 ยท 98 posts
kuroyume0161 posted Wed, 23 June 2004 at 10:23 PM
Have you rendered anything earnest in Bryce? It will take a whole lot longer than P5. I'm talking of stills of course, as you can't animate with Bryce. I don't have or use Bryce. I use C4D, LightWave, and Vue d'Esprit/Pro... and I'm working on fixing the problem of Poser content on the first one 'as we speak'. Hmmm. An advanced Materials editor, dynamic cloth simulations, strand based hair, IBL (oh yeah, it's in there), limited atmospherics... A Materials editor finally on par with the rest of the 3D CG world, strand based hair that's useless even with my specs, a Face room which is eye-candy and that's all, and what is IBL? The reason that dynamic cloth and micropolygon displacement are useless to me in Poser is because Poser doesn't have anything near a realistic rendering engine (and slow at that) or a realistic lighting/shadowing model. Some of this would be solved by allowing us to import stills and animations into other 3D apps. With Poser 5 and the number of version changes to candidate software, this is no longer an option. Poser content is amazing - posable, morphable, dressable. The application to which this content is tied is archaic, slow, and unresponsive for anything but hobby work or extremely laborious work in a more professional/amateur arena. But, as you mentioned, I digress... The reason Poser is all of these is the lack of competition. As soon as some is seen on the horizon, everybody gets antsy. Bring on some worthy competition and make Poser sweat! Kuroyume
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
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