aodor opened this issue on Jun 23, 2004 ยท 13 posts
mathman posted Wed, 23 June 2004 at 10:29 PM
ynsaen --- The last part of the process, i.e. adjusting the morphs of the clothing to fit the body has always been a bit of a hit-and-miss exercise to me. For example, some conforming clothing figures don't have many (if any) built in morph dials. In that case what is the best thing to do ? I even have difficulties with morphing clothes, e.g. D3's clothing bundle - if I apply a muscular morph to the David figure, add some clothes from the bundle and wind up related dials on the clothing item, there are still parts of the body poking through (....and I'm not talking about the rude bits either). Any tips and tricks for a better approach to fitting clothes ? thanks, Andrew