aodor opened this issue on Jun 23, 2004 ยท 13 posts
ynsaen posted Wed, 23 June 2004 at 10:50 PM
Well, generally I'm going to bow to the old stand-by's of Morph Manager (excellent, easy to use utility that' has the best price) and those things I despise called magnets. A great many clothing objects do not have morphs built into them. The creators in general have several reasons for it, but it pretty much boils down to bang for the buck -- folks won't pay 30 bucks for a shirt that can do more than Mike can, lol. Morph manager in general will let you take the morphs from a figure and apply them to the clothing that is intended for that figure. When using 3rd gen folks like David, you have to save the naked figure once it's set up the way you want it with the morphs into the library to create a CR2. Then use that in Morph manager. The other one I'm none too good at myself, and that's the usual way that folks do it, it seems: magnets. For me, it's because I keep focusing on the "magnet" shape, which is almost useless, and not the spheres, which is where you get your effects from. use your dials, as well -- you'll not be tweaking with magnets much by hand. Beyond that, I'll say do yourself a huge favor and go to the top of the screen, click on the tutorials link beneath the banner, and then seek out the Off Site tutorials --- there is sooo much awesome stuff out there it'll blow your mind...
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)