Crescent opened this issue on Oct 20, 2000 ยท 7 posts
black-canary posted Sat, 21 October 2000 at 7:29 AM
ok, here's what I do to save time. First I don't bother saving my textures anyplace special. I just create a new material with them after the import. Once the figure's imported, I select the head, go into the material editor, and apply a mapped value, just browsing to where I normally have the map, to the whole head for color. You have to set the picture scale to -1 on the Y value and it lines up perfectly. Then I put the bump in there with a very low gain, like .010, again doing -1 on the Y value for scale. Then I go to transparency --on the WHOLE head--and do the steps for the lash transparency, because the poser lash maps will keep everything else on the head visible. THEN I SAVE THE MATERIAL as a vue material. Very very very important. Then I click ok and the head is done. Repeat steps for the body by selecting all the parts of the body AND the teeth, tongue, inner mouth before clicking into the material editor. Obviously no transparency step here. Save that material as a vue material. Then do the eyeball trans thing. Next time you import a mike, you select the head, choose "load material," then "file," then you grab the saved .mat file, and presto, everything is done including the lashes, you just have to set the eyeball to clear. Being able to do this makes it ultimately easier to texture people in vue than in poser! Rock on! MaryCanary