steama opened this issue on Jun 23, 2004 ยท 45 posts
EMC posted Thu, 24 June 2004 at 8:53 AM
The way I see it is this: Bryce is a very good program for people who like it, and like everything else, not so good for people who don't. The only reason for Eovia to buy it would be to buy its' user base, which I perceive is pretty large. However, I am not entirely sure that Eovia hasn't already bitten off more than they can chew with all the new plugins, Amapi, and Carrara in development.
-"I am thinking maybe Eovia should make separated interferes for each environment"
Sorry, but I very much disagree on this one. The reason that Bryce is pretty much a landscape renderer is that it was split up like this, and becomes more specific instead of general. I am all for separating different general tasks, but in the current interface I only use Assembly, Modeling, and Render rooms, Animation is pretty much useless. I can model terrain without trepidation in the modeling room, and I can edit the atmosphere easily enough from the assembly room. I fail to see the need for either to move. As for posing, I think it is easier to pose objects if you can see what's around them, so the Assembly room works just fine for that.
One room that I could see adding would be a morph room, which would allow you to control not how the morph object currently looks (that would be done in the assembly room), but the collection, naming, and modeling (by linking to the model room) of all of the child morph objects-- and therefore keep them from needlessly littering the assembly room. Of course they would need to add the morphing features to make any sense of the room, which I hope they do.
EMC