steama opened this issue on Jun 23, 2004 ยท 45 posts
nomuse posted Thu, 24 June 2004 at 12:14 PM
So. I don't think Eovia is in the "holy trinity" business. They are staging Carrara as a low-mid range ap; more function than Wings but less price than Cinema4D. It is also after that other holy grail (what, more religious imagery?) of the do-all-things application. For at least a few more years there will continue to be a lacunae called the full animatable character. That is to say; someone wanting a human-like figure to pose and animate is today faced with either purchase of pre-made material (for which Curious and DAZ own the market), or going through the learning curve and the expended time of making their own. What I imagine within the next five years is more streamlining and automation of the character-creation tasks; automated rigging, new paradigms of polygon distortion, optimized modelling application, pre-generated "blanks" -- and don't forget the greater and greater capacity of modern machines and the end of low-polygon, highly-optimized mesh creation. Already we can see character creation coming within reach of the experienced amatuer, and no longer the provence of the experienced pro. It is very strange to me. What a large part of the 3d community seems to be is virtual amatuer photographers, taking snapshots to show to each other. There are people generating posters, book art, t-shirts, commercial advertisements, animations, game content, but these are all a minority. And most of these latter, full-time, users can afford the big-name applications. I simply can't see that paradigm staying forever. At some point some dam is going to burst and what is now the Poser/Bryce user will be moving into making short films or on-line virtual worlds or something else we can't currently imagine. So where should Eovia go? In the short term, a partnership with a Poser content provider would make sense, as would partnership with an application with dedicated terrain-generation tools (Mojoworld, anyone?) Personally, I think an integration of Amapi and Carrara would be very exciting; to have the Amapi modellers show up as a special window within the Carrara application so access to those tools was as easy as drag and drop. (I think Waldo was making suggestions in this direction). But the next horizon is to sever the Poser connection. Give Carrara a dedicated posing room with their own version of the base functionality of Poser/DAZ Studio, and give the Carrara/Amapi user new suites of tools towards faster and easier creation of unique models. My feeling is that the super-heavy DAZ figures and the increasingly specialized mechanics of Poser are moving more and more in the direction of a closed shop; into a set of figures that only work well within the software of these companies. I think, further, that the central model of Poser; the bone-and-morph mesh deformation, the clothing as anciliarry figure, have grown creaky indeed. What I would like to see in the future is not more plowing of this ancient field but newer and more effective ways of generating and dealing with figure content in the context of a 3D image or animation.