steama opened this issue on Jun 23, 2004 ยท 45 posts
nomuse posted Thu, 24 June 2004 at 1:17 PM
Amorphium, eh? I've used it a little. For certain sorts of detailing I like it a bunch (especially for "distressing" an otherwise too clean model). I might suggest something interesting for you to try, todd; try setting up a cube or other primitive in Carrara's vertex room and turning SubD to a setting of 1 or 2. What you'll get is what I like to think of as a super-metaball; a blob with control handles. See if pulling at those points while subD is on turns out more intuitive for you. The trick to most 3d modelling seems to be the same as the trick to Quake -- smooth and assured NAVIGATION. If you can get to where you don't think about interacting with the cameras but simply swoop around the object, turning it and examining it from different angles, then you are half-way there.