Forum: Poser - OFFICIAL


Subject: Biting the hand that feeds you: Question for DAZ Brokers

ynsaen opened this issue on Jun 23, 2004 ยท 62 posts


ronstuff posted Thu, 24 June 2004 at 1:20 PM

I'm glad Jim brought this back to the topic, and that he also mentioned an important fact that applies not only to D|S but to P5 and Bryce and all render applications. That being: the very nature of different render engines is that they handle (process) geometry differently. While all reliable RE's will process basic geometry efficiently, there will occasionally be differences in the way they handle such not-so-standardized things as concave polygons, backfacing polygons, more than two polygons with a common edge, nGons with more than 4 sides etc. etc. etc. DAZ|Studio is no exception, and neither is Firefly. What I find interesting is that people call these differences "BUGS" when they are referring to P5 and "REQUIREMENTS" when they refer to D|S or any other program. Another thing I find interesting is that some merchants seem adamant (even proud) of the fact that they do not (and will not) support these requirements as they apply to P5, but I'd be willing to bet that eventually they DO end up supporting the requirements of D|S/Bryce without much fuss.