Reiss Studio has two import plugins: 3DSMax (for $179) and Maya ($299). Wow! That's frigging expensive. Nothing even mentioned yet for LW8 and C4D 8, but at these prices, I'll stay away anyway. TransPoser (which happens to be the name I'm giving my C4D plugin - completely by accident) is ONLY for Carrara Studio. With LW and C4D (and soon Maya), why would I use a third-rate 3D application for rendering Poser content? Mover is only for Vue. Same question to be posed (hehe) here. See, all of these guys make you spend more money for ... using Poser to create everything and render in other packages. If I wanted to do stills in C4D, I could just export the character (etc.) as .obj, import, and fix the materials. Voila! Poser import, gratis. My solution works this way: Have Poser Library content displayed in another app and load the geometry, morphs, bones, poses for direct use in the app. Greenbriar Studio is already heading that direction (and I like that direction). This is a screenshot of the plugin as it stands. Most of the Poser file parsing has already been accomplished. The hardest part will be boning, morphing, and conforming. Then, who needs Poser.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
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