isilmeraven opened this issue on Jun 24, 2004 ยท 30 posts
unzipped posted Thu, 24 June 2004 at 6:46 PM
Yeah, I tend to use all the cameras. Usually main is, well main - that's the one I intend to do my render with, I get it positioned where I want to capture the image from and then I do my adjustments using the other cameras, so that I don't have to reset main. You could of course also just use the camera dots, but I find it easier to use all the cameras to get myself different angles to work with. Some times I'll use aux as main2 if I want to capture the same scene from different angles. Sometimes I'll use dolly too. But for shaping, moving and posing I find the other cameras important. Face camera is great - I want to raise an eybrow a bit, change the mouth shape, select Face Camera and BAM! (think Elzar from Futurama) I'm right there. Same with the hand cameras - it's great to be able to rotate freely about the hands to get the poses right without messing with the main camera. For collision and location in space the orthogonal cameras are key. I use Top camera to position things very often. Getting a nice all encompassing overhead view can be a real help when you've got a somewhat busy scene. Pose camera can be good to snap to your target figure quickly if you've lost them somehow. Sometimes, I wish I had even more cameras or a more easy way to create my own cameras (hint for Poser 6 wish list)! But as Sam said, everybody's got their own work flow - mine involves all the cameras at some time or another. Unzipped