EYECON opened this issue on Jun 25, 2004 ยท 24 posts
Staby posted Fri, 25 June 2004 at 9:55 AM
I hope they remain two separated softwares. Integrated (as in they speak each other languages), but separated. Actually IMHO the best course of action for them (and the users) would be if they improve and update Bryce rendering engine and include displacement mapping to the material properties and then use the same rendering engine in DAZ|STUDIO. This way the two applications would be perfectly integrated and they could double the investment in resources and money for the two programs. D|S would be the tool where we pose or animate the characters to be integrated later in Bryce. Bryce needs to be updated to improve not only the rendering engine, but to improve the modeling capabilities. I would love to be able to do what it is now possible with lattice in the terrain editor to mesh object or subdivided surfaces. Add some basic modeling tools to modify primitives and metaballs and then detail them with sculpting tools. Something similar to ZBrush.