Leonardis opened this issue on Jun 26, 2004 ยท 29 posts
Lyrra posted Sat, 26 June 2004 at 10:26 PM
(working from memory right now, so I may get a name wrong here or there) Load all FBM's onto V3, save HUGE cr2 into your figure library Open Tailor Load your loaded v3 cr2 as the figure. Load a v3 clothing object. add all Full Body Morphs to Queue (I forget wether its a menu option or right click option) This will add them in that 2nd panel in from the left. Remove all unneeded FBM's for your clothing item. now 'create all morphs in dress' wait. (good time to read forums, check email, get coffee walk the dog , take over the world ...) save completed dress. overwrite original or not, your choice. Ta da! Tailor works best on clothing items that are tight. loose fit items confuse it a bit (it uses collisions). But then loose fit items are easier to deal with natively in poser. Now you have a Tailored clothing item. Load your v3 figure. Load your clothing item. Apply the same morph settings to the clothing as to your figure. Hopefully it will fit. You may have to fiddle a little with scale, and maybe a magnet here or there. If all you use are standard morphs, then once you've tailored a clothing item and save it, you should never need to mess with it again. I say should. You never know. When I'm really bored or have nothing to do hah! I Tailor stuff so I don't have to stop in the middle of a project. You can also use tailor to convert items from one model to another (kinda) but I'm not even gonna touch that right now. Samtherapy we have a realistic spacesuit already, for Mike 1&2 and as a standalone figure. er ... American style suit. If you want a cosmonaut we might have to fiddle. Swing by PW and pick up the 80 page PDF catalog ..helps for finding stuff :) We have a pulpfiction spacesuit on the drawing board .. but it'll be a while. That to do list is as long as my arm :) and thanks for the compliment re texturing, I do my best. Its hard to keep up with Steve lol Lyrra